!! ANNOUNCEMENT!! I have a kickstarter runnning right now for the Mothership First Edition boxed set. !! ANNOUNCEMENT!!


Failure Tolerated is a blog by Sean McCoy, co-founder of Tuesday Knight Games, co-designer of Two Rooms and a Boom, and designer of Mothership.

My Top Five Articles

Why Setting High Stakes Matters

How We Designed Dead Planet

Stop Worrying About Layout Software

Can We Make This An Image? Designing Better Tables

A Small Rant About Investigation in RPGs

Recent Interviews & Appearances

10 November 2021 - The Lost Bay Podcast interview with Sean McCoy

2 February 2021 - Thought Eater Humpday RPG Show with Special Guest Sean McCoy

17 June 2020 - DnDnQnA Ep 05 - Chris McDowall & Sean McCoy

8 June 2020 - Electric Bastionland Actual Play - The Droner House

18 May 2020 - Appendix N Podcast: Jack Vance’s “Star King” with special guest Sean McCoy

6 May 2020 - Electric Bastionland Commentary: Setting with Sean McCoy

27 April 2020 - Off the Shelf: Mothership's Sean McCoy

2 March 2020 - Game Mechanics: Sean McCoy, Meeting Players Where They Are

2 Feb 2020 - Mud & Blood #71: Sean McCoy Interview

All My Articles

8 May 2021 - Violent Encounters

4 August 2020 - Leveling Down

1 August 2020 - Heating Up

24 June 2020 - Learning to Crawl

16 December 2019 - Mawbreakers, Resource Management, and Combat Centric Gaming

31 October 2019 - A Crash Course on Marketing Your Indie RPG

26 August 2019 - Getting Better At RPG Twitter

6 August 2019 - Where Do We Go From Here?

19 July 2019 - Mothership, the ENnies, and A Pound of Flesh

16 March 2019 - Eleven Questions about Layout in RPGs

26 February 2019 - Mawbreakers: A Weird WW2 Para-shooter RPG

27 January 2019 - Building Custom Backgrounds for Mothership

23 January 2019 - My First Shootout

21 January 2019 - Stop Worrying About Layout Software

20 January 2019 - Painless Character Creation for a Painful Game

14 January 2019 - Why Setting High Stakes Matters

27 December 2018 - How to Create a Criminal

17 December 2018 - Rey Burtnolds Debriefing Communicades: Session Archive [Mothership]

13 December 2018 - A Small Rant about Investigation in RPGs

7 December 2018 - Better Crits for Mothership

6 December 2018 - Carousing & Stress in Mothership

9 November 2018 - Critical Hit Tables for Mothership

31 August 2018 - Divine Right: Minaria as a D&D Setting

29 July 2018 - How We Designed Dead Planet

8 May 2018 - Build a Dungeon, Level Up

23 April 2018 - Can We Make This an Image? Designing Better Tables

8 April 2018 - Mothership: Ship Creation Sheet

27 March 2018 - Lessons I Learned Designing the Mothership Character Sheet

5 March 2018 - The Hall of Sweet Mourning

1 March 2018 - Designing Heartbreaker, My Tactical Card Game

26 February 2018 - Urban Geomorphs for Cyberpunk Games

25 February 2018 - Equipment As Prestige Classes

24 February 2018 - Designing a Character Sheet for Castlevania

21 February 2018 - Simple Poison Rules for Old School Games

20 February 2018 - My House Rules for Weapons in OD&D

8 January 2018 - Heist: A Smash & Grab RPG

21 December 2017 - Isaac’s Basement

14 December 2017 - What Do The Monsters Want?

13 December 2017 - d20 Quick Cleric Religions

5 December 2017 - Building Better Magical Components

1 December 2017 - What Are the Guards Doing?

28 November 2017 - How to Make Treasure Interesting

22 August 2017 - The First Time We Played Mothership

21 August 2017 - Mistakes We Made at Gen Con 50

6 June 2017 - Survive, Solve, or Save: Pick Two

19 May 2017 - Removing Agency in Horror Games

10 March 2017 - Why Buc-ee’s Made Their Bathrooms Their Core Business Offering

24 February 2017 - Why We Tolerate Failure

All Interviews & Appearances

8 June 2020 - Electric Bastionland Actual Play - The Droner House

18 May 2020 - Appendix N Podcast: Jack Vance’s “Star King” with special guest Sean McCoy

6 May 2020 - Electric Bastionland Commentary: Setting with Sean McCoy

27 April 2020 - Off the Shelf: Mothership's Sean McCoy

2 March 2020 - Game Mechanics: Sean McCoy, Meeting Players Where They Are

2 Feb 2020 - Mud & Blood #71: Sean McCoy Interview

4 March 2019 - Interview: Sean McCoy Talks Mothership, Dead Planet, Game Design and More!

7 June 2018 - Board With Life Adventures Plays Mothership

5 April 2018 - Board With Life Adventures Plays Heist

17 April 2017 - Pixels & Pieces: Production and Logistics with Sean McCoy

11 February 2016 - Pixels & Pieces: Prototyping and Design with Sean McCoy