Failure Tolerated is a blog by Sean McCoy, co-founder of Tuesday Knight Games, co-designer of Two Rooms and a Boom, and designer of Mothership.

Interviews & Appearances

10 November 2021 - The Lost Bay Podcast interview with Sean McCoy

2 February 2021 - Thought Eater Humpday RPG Show with Special Guest Sean McCoy

17 June 2020 - DnDnQnA Ep 05 - Chris McDowall & Sean McCoy

8 June 2020 - Electric Bastionland Actual Play - The Droner House

18 May 2020 - Appendix N Podcast: Jack Vance’s “Star King” with special guest Sean McCoy

6 May 2020 - Electric Bastionland Commentary: Setting with Sean McCoy

27 April 2020 - Off the Shelf: Mothership's Sean McCoy

4 March 2019 - Interview: Sean McCoy Talks Mothership, Dead Planet, Game Design and More!

2 March 2020 - Game Mechanics: Sean McCoy, Meeting Players Where They Are

2 Feb 2020 - Mud & Blood #71: Sean McCoy Interview

7 June 2018 - Board With Life Adventures Plays Mothership

5 April 2018 - Board With Life Adventures Plays Heist

17 April 2017 - Pixels & Pieces: Production and Logistics with Sean McCoy

11 February 2016 - Pixels & Pieces: Prototyping and Design with Sean McCoy

My Articles

22 June 2022 - Getting Rid of Dogfights

6 June 2022 - The First Line of Every Edition of Dungeons & Dragons

4 June 2022 - James Maliszewski: The Tékumel Interview

31 May 2022 - What I’m Working On

8 May 2021 - Violent Encounters

4 August 2020 - Leveling Down

1 August 2020 - Heating Up

8 July 2020 - Gradient Descent Dive 07: Anatomy of Bad Session

24 June 2020 - Learning to Crawl

27 May 2020 - Gradient Descent Dive 06: Session Report [Mothership]

13 May 2020 - Gradient Descent Dive 05: Session Report [Mothership]

6 May 2020 - Gradient Descent Dive 04: Session Report [Mothership]

14 April 2020 - Gradient Descent Dive 03: Session Report [Mothership]

1 April 2020 - Gradient Descent Dive 02: Session Report [Mothership]

17 March 2020 - Gradient Descent Dive 01: Session Report [Mothership]

16 December 2019 - Mawbreakers, Resource Management, and Combat Centric Gaming

31 October 2019 - A Crash Course on Marketing Your Indie RPG

26 August 2019 - Getting Better At RPG Twitter

6 August 2019 - Where Do We Go From Here?

19 July 2019 - Mothership, the ENnies, and A Pound of Flesh

16 March 2019 - Eleven Questions about Layout in RPGs

26 February 2019 - Mawbreakers: A Weird WW2 Para-shooter RPG

27 January 2019 - Building Custom Backgrounds for Mothership

23 January 2019 - My First Shootout

21 January 2019 - Stop Worrying About Layout Software

20 January 2019 - Painless Character Creation for a Painful Game

14 January 2019 - Why Setting High Stakes Matters

27 December 2018 - How to Create a Criminal

17 December 2018 - Rey Burtnolds Debriefing Communicades: Session Archive [Mothership]

13 December 2018 - A Small Rant about Investigation in RPGs

7 December 2018 - Better Crits for Mothership

6 December 2018 - Carousing & Stress in Mothership

9 November 2018 - Critical Hit Tables for Mothership

12 October 2018 - The End of G+ and an OSR Guide For The Perplexed

31 August 2018 - Divine Right: Minaria as a D&D Setting

22 August 2018 - Yanovich’s Inauguration: Session Report [Insurgency]

14 August 2018 - Prisoners of Hecate Balaam: Session Report [Mothership]

7 August 2018 - Notes from Gen Con 2018

29 July 2018 - How We Designed Dead Planet

10 July 2018 - Screaming on the Alexis: Session Report [Mothership]

22 June 2018 - Mothership PDF Now On DriveThruRPG

5 June 2018 - Fire in Hyperspace: Session Report [Mothership]

15 May 2018 - Escape from Banquo IV: Session Report [Mothership]

8 May 2018 - Build a Dungeon, Level Up

1 May 2018 - Crash Landing on Banquo IV: Session Report [Mothership]

23 April 2018 - Can We Make This an Image? Designing Better Tables

17 April 2018 - The Connecticut Job: Session Report [Heist]

8 April 2018 - Mothership: Ship Creation Sheet

27 March 2018 - Lessons I Learned Designing the Mothership Character Sheet

21 March 2018 - The Golden Barge: Session Report [LotFP]

7 March 2018 - Brendan’s Twenty Rules Questions

5 March 2018 - The Hall of Sweet Mourning

1 March 2018 - Designing Heartbreaker, My Tactical Card Game

26 February 2018 - Urban Geomorphs for Cyberpunk Games

25 February 2018 - Equipment As Prestige Classes

24 February 2018 - Designing a Character Sheet for Castlevania

22 February 2018 - Node Based Dungeon Design in Fighting Fantasy

21 February 2018 - Simple Poison Rules for Old School Games

20 February 2018 - My House Rules for Weapons in OD&D

14 February 2018 - From Fighting Fantasy to Troika!

23 January 2018 - I’ve Got Some Art in Megadungeon Issue 2

8 January 2018 - Heist: A Smash & Grab RPG

21 December 2017 - Isaac’s Basement

19 December 2017 - Battletech: HPS-222 HOPSCOTCH

18 December 2017 - Battletech: FAL-5A FALSTAFF

14 December 2017 - What Do The Monsters Want?

13 December 2017 - d20 Quick Cleric Religions

11 December 2017 - Running a Siege Against the Keep on the Borderlands

5 December 2017 - Building Better Magical Components

4 December 2017 - My Infatuation with 2D Maps

1 December 2017 - What Are the Guards Doing?

28 November 2017 - How to Make Treasure Interesting

11 September 2017 - B/X/R/X: Ape, White

7 September 2017 - B/X/R/X: Acolyte

4 September 2017 - B/X/R/X: Remixing the Best Monster Manual

22 August 2017 - The First Time We Played Mothership

21 August 2017 - Mistakes We Made at Gen Con 50

7 July 2017 - My ENnies 2018 Judge Application

26 June 2017 - Top 20 Twitter Bots for D&D

6 June 2017 - Survive, Solve, or Save: Pick Two

19 May 2017 - Removing Agency in Horror Games

17 April 2017 - A Primer on Publishing Boardgames

10 March 2017 - Why Buc-ee’s Made Their Bathrooms Their Core Business Offering

24 February 2017 - Why We Tolerate Failure