So here’s something that I’ve been working on for awhile now, Heist the roleplaying game. What is Heist? Here’s a quote from the introduction:
Heist is a roleplaying game about a crew of ‘heisters,’ hardened criminals who rob banks, armored cars, museums, or any other place where large cash deposits, or easily fenceable goods are stored or transported.
In Heist, you’ll work with other Player Characters (PCs) and Non-Player Characters (NPCs) to plan and execute the perfect robbery, before attempting to make a clean getaway, and get back to your normal life. However, your crimes leave a trail, and by acquiring HEAT you may lead the cops right to your doorstep.
Most play takes place during the actual committing of the crime and its aftermath. Slightly less attention is paid to the planning phase, and all that downtime spent laying low between heists is handled in a mostly abstract way.
I wanted to create a game that was equal parts Oceans 11, the Parker Novels by Richard Stark, Heat, and Drive and all those other great capers and heist flicks. The system is a d6 dice pool system reminiscent of Shadowrun or Star Wars (WEG), where essentially your Attributes are rated 1-6, which is a number of d6s that you roll. On a 5/6 you have a success, different tasks require different number of successes. If you have a relevant skill (say you have shooting at +1) then you get to add your skill rating to your rolls, so now a 4-6 counts as a success.
I’ll be updating the page I linked above as I work on it and continue playtesting it. So keep an eye out!
is a one page dungeon that’s meant to be dropped into your campaign near a mountain, or forest, or any area where the PCs will be...