Below are a list of links that I find fun or useful or beautiful or weird or interesting.
- Neuaismea. I stumbled on this by digging through href.cool and I don’t really know what it is but it looks like illustrations of an exploration of a digital and abandoned space, which is basically my favorite thing.
- The Cowardice of Incremental Modifiers is an article I come back to over and over and over. It’s about making your player’s actions count, which is something that I’m constantly thinking about.
- Philotomy’s Musings. What’s beautiful about D&D74 to me is that you have to interpret it. It’s unfinished, poorly edited, poorly laid out. The thing is a mess. You need to bring something to the table to make it work. Philotomy’s Musings are a great example of this, one that brings out the beauty of the original game. Highly recommended.
- Text Only Websites. I kind of love plain text and hypertext only websites, here’s a great list of them.
- Problem-Solving Combat: Breaking the Cage of ‘Roll Initiative’. This article really gets to the core of something I’ve been thinking about for a long time. Always worth revisiting.
- Marjin’s Linkroll. An amazing collections of weird and wonderful links.
- Convergent Storytelling in Elf Games. Great advice on creating useful lore in rpgs.
- Href.cool is another great repository of strange links.
- Meditations on Moloch.
- If Your Torches Burn for only One Hour your NPCs will be More Important. A great write up on what I think is an essential element of D&D: logistics. Planning and treating the fantasy world like a real world is a big part of what I get out of gaming. I come back to this post over and over again.
- Boot Hill and Fear of Dice. This pairs well with the previous post about Torches and again gets at that same thing. I like my games to feel like the real world. Simulationist is probably the term you’d use, but I’m not interested in modeling physics as much as I am modeling high stakes and real consequences.
- Duels Using Player Skill. This is just a great post again with amazing stakes. I think this is all you would need to run an amazing, long term sword fighting campaign.
- Minaria Setting. I’ve slowly become obsessed with the Minaria setting because of the incredible map it has in Divine Right. I found this semi-abandoned basic html page with some of its lore and man I’m all about it.
- 0_abyssalSomewhere. A strange ruined landscape to explore. I love this kind of game. A lot of emptiness.
- Classic Doom, Doom II Maps. What can I say, I’m a sucker for an html text website with lineart maps from old school horror fpses? That ticks all my boxes.
- Null.hack is my cyberpunk ruleset for Mothership that I tinker with when I have a free moment. Totally an unfinished work-in-progress.
- Mausritter. A phenomenal tabletop adventure game if you’re into Watership Down or Redwall. One of the better versions of D&D out there.
- Mawbreakers. My weird-WWII hellboy wolfenstein rpg. Definitely needs playtesting, if you play it let me know!
- iOS Games Worth Playing. Just an insanely good list of iOS games. I’ve played many on this list and the recommendations are solid. Sadly, has not been updated since the pandemic.
I’ve gone through a few dozen newsletters over time and a lot of times I end up just skipping them or they pile up in my inbox until eventually I unsubscribe. These four I consistently read enough to recommend whole heartedly.
- The Glatisant Newsletter. Monthly. Curated by Ben Milton of Questing Beast. Ben really does a great job here of collecting interesting topics and linking to people doing amazing work in rpgs. Highly recommended.
- Garbage Day. Most weekdays. Discusses weird internet culture and trends, very thoughtful about the way the internet is warping our minds.
- The Hacker Newsletter. Weekly. A lot of tech stuff that I skip, but usually a few interesting projects or science articles a week that I always find inspiring.
- BIG by Matt Stoller. Weekly. This one talks a lot about monopolies and the economy and that kind of thing. Really good analysis and a good amount of history.