Thinking about Safety Tools in RPGs
Getting Rid of Dogfights
The First Line of Every Edition of Dungeons & Dragons
James Maliszewski: The Tékumel Interview
Gradient Descent Dive 07: Anatomy of Bad Session
Gradient Descent Dive 06: Session Report [Mothership]
Gradient Descent Dive 05: Session Report [Mothership]
Gradient Descent Dive 04: Session Report [Mothership]
Gradient Descent Dive 03: Session Report [Mothership]
Gradient Descent Dive 02: Session Report [Mothership]
Gradient Descent Dive 01: Session Report [Mothership]
Mawbreakers, Resource Management, and Combat Centric Gaming
A Crash Course on Marketing Your Indie RPG
Getting Better At RPG Twitter
Where Do We Go From Here?
Mothership, the ENnies, and A Pound of Flesh
Eleven Questions about Layout in RPGs
Mawbreakers: A Weird WW2 Para-shooter RPG
Building Custom Backgrounds for Mothership
My First Shootout
Stop Worrying About Layout Software
Painless Character Creation for a Painful Game
Why Setting High Stakes Matters
How to Create a Criminal
Rey Burtnolds Debriefing Communicades: Session Archive [Mothership]
A Small Rant about Investigation in RPGs
Better Crits for Mothership
Carousing & Stress in Mothership
Critical Hit Tables for Mothership
The End of G+ and an OSR Guide For The Perplexed
Divine Right: Minaria as a D&D Setting
Yanovich’s Inauguration: Session Report [Insurgency]
Prisoners of Hecate Balaam: Session Report [Mothership]
Notes from Gen Con 2018
How We Designed Dead Planet
Screaming on the Alexis: Session Report [Mothership]
Mothership PDF Now On DriveThruRPG
Fire in Hyperspace: Session Report [Mothership]
Escape from Banquo IV: Session Report [Mothership]
Build a Dungeon, Level Up
Crash Landing on Banquo IV: Session Report [Mothership]
Can We Make This an Image? Designing Better Tables
The Connecticut Job: Session Report [Heist]
Mothership: Ship Creation Sheet
Lessons I Learned Designing the Mothership Character Sheet
The Golden Barge: Session Report [LotFP]
Brendan’s Twenty Rules Questions
The Hall of Sweet Mourning
Designing Heartbreaker, My Tactical Card Game
Urban Geomorphs for Cyberpunk Games
Equipment As Prestige Classes
Designing a Character Sheet for Castlevania
Node Based Dungeon Design in Fighting Fantasy
Simple Poison Rules for Old School Games
My House Rules for Weapons in OD&D
From Fighting Fantasy to Troika!
I’ve Got Some Art in Megadungeon Issue 2
Heist: A Smash & Grab RPG
Isaac’s Basement
Battletech: HPS-222 HOPSCOTCH
Battletech: FAL-5A FALSTAFF
What Do The Monsters Want?
d20 Quick Cleric Religions
Running a Siege Against the Keep on the Borderlands
Building Better Magical Components
My Infatuation with 2D Maps
What Are the Guards Doing?
How to Make Treasure Interesting
B/X/R/X: Ape, White
B/X/R/X: Acolyte
B/X/R/X: Remixing the Best Monster Manual
The First Time We Played Mothership
Mistakes We Made at Gen Con 50
My ENnies 2018 Judge Application
Top 20 Twitter Bots for D&D
Survive, Solve, or Save: Pick Two
Removing Agency in Horror Games
A Primer on Publishing Boardgames
Why Buc-ee’s Made Their Bathrooms Their Core Business Offering