Posts tagged “game_design”

December 13, 2018 A Small Rant about Investigation in RPGs - I posted the below thread to twitter the other day and it went off pretty well. So here it is in full so that it’s easier for me to find later:...

April 23, 2018 Mothership: Laying Out the PHB - I’ve been working more on Mothership in an attempt to get a limited run of the Player’s Handbook done in time for Gen Con this year. I talked to...

April 8, 2018 Mothership: Ship Creation Sheet - Continuing on my journey to re-work the graphic design in my RPGs, I’ve tried to fit all the rules for designing a ship in Mothership onto one...

March 27, 2018 Mothership: Character Creation Sheet - I’ve been revisiting a lot of my graphic design chops recently, as a result of Zak’s post on information design in RPGs and cool things like Sam...

March 1, 2018 Heartbreaker - I’ve been working on a tactical card game called Heartbreaker, for a little over a year now. In it, players each control a dark champion who fight...

January 8, 2018 HEIST: A Smash & Grab RPG - So here’s something that I’ve been working on for awhile now, Heist the roleplaying game. What is Heist? Here’s a quote from the introduction:...

August 22, 2017 Mothership: First Playtest - At Gen Con this year, I finally got to run a one-shot session1 of my sci-fi horror RPG, Mothership. We had a good spread of players: two were really...

June 26, 2017 20 Useful Twitter Bots for D&D - About a year ago I decided to see how hard it would be to make a twitter bot. Apparently it’s not that hard depending on what you want to do. I...

June 6, 2017 Survive, Solve, or Save: Pick Two - Last night, I was reviewing Mothership with some close friends while complaining about Alien:Covenant and my friend Nick said something that’s stuck...

May 19, 2017 Mothership: A Sci-Fi Horror RPG (Beta) - Recently, I’ve been thinking a lot about Saving Throws in RPGs. Essentially, they are the opposite mechanic from a lot of things we’re used to as...

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