Posts tagged “mothership”

January 27, 2019 Building Custom Backgrounds for Mothership - Saker Tarsos is crowd-sourcing some background skill packages for their amazing Mothership Character Generator. I absolutely love this. One of the...

December 17, 2018 Rey Burtnolds Debriefing Communicades: Session Archive [Mothership] - One of my favorite players, alias Odysseus Jones, real name [redacted] writes up these amazing AARs for his Mothership games (run by Jarrett...

December 7, 2018 Better Crits for Mothership - I spent a little time working on my previous crit table and formatted it for easier use, see below. Update Crit Table for Mothership There are a few...

December 6, 2018 Carousing & Stress in Mothership - One of the big things we’re tooling around with in Mothership is adding Carousing as the primary way of gaining experience. Right now, you currently...

November 9, 2018 Critical Hit Tables for Mothership - A lot has been going on in the mothership world recently. First off, we got two major mentions: one was a small mention by Matt Colville on his...

August 14, 2018 Prisoners of Hecate Balaam: Session Report [Mothership] - I’m finally back from Gen Con. Dead Planet is being reprinted and packaged for sale on the website and it’s pdf is up-and-selling, so I finally got...

August 7, 2018 Notes from Gen Con 2018 - Just got back home from Gen Con, which is always a little like getting back from summer camp. Historically, my con scheduled used to slow down after...

July 29, 2018 How We Designed Dead Planet - At Gen Con we’re going to release the first module for Mothership, Dead Planet. Donn Stroud, Fiona Geist, and I wrote it and it’s got some beautiful...

July 10, 2018 Screaming on the Alexis: Session Report [Mothership] - It’s been a little bit since we got to play, but last night everyone mysteriously showed up ready to game - it just so happens that we’re trying to...

June 22, 2018 Mothership PDF Now On DriveThruRPG - We sold about 50 copies of Mothership at Origins 2018, which was way more than I was expecting, so I am really grateful and humbled by that. The...

June 5, 2018 Fire in Hyperspace: Session Report [Mothership] - Today was one of those no prep needed days, which are always great. Everyone showed up ready to play and the sort of self-made hijinks just kicked...

May 15, 2018 Escape from Banquo IV: Session Report [Mothership] - Last night my home group had their second session of Mothership (my third playtest overall), they’re really starting to get into it, which has been...

May 1, 2018 Crash Landing on Banquo IV: Session Report [Mothership] - Last night I had my second playtest of Mothership, which is far too few for how long I’ve been working on it. This time I played with my regular...

April 23, 2018 Can We Make This an Image? Designing Better Tables - I’ve been working more on Mothership in an attempt to get a limited run of the Player’s Handbook done in time for Gen Con this year. I talked to...

April 8, 2018 Mothership: Ship Creation Sheet - Continuing on my journey to re-work the graphic design in my RPGs, I’ve tried to fit all the rules for designing a ship in Mothership onto one...

March 27, 2018 Lessons I Learned Designing the Mothership Character Sheet - I’ve been revisiting a lot of my graphic design chops recently, as a result of Zak’s post on information design in RPGs and cool things like Sam...

Mothership - The Alpha Zine Edition of Mothership Mothership is a sci-fi horror roleplaying game where you and your crew try to survive in the most inhospitable...

August 22, 2017 The First Time We Played Mothership - At Gen Con this year, I finally got to run a one-shot session1 of my sci-fi horror RPG, Mothership. We had a good spread of players: two were really...

June 6, 2017 Survive, Solve, or Save: Pick Two - Last night, I was reviewing Mothership with some close friends while complaining about Alien:Covenant and my friend Nick said something that’s stuck...

May 19, 2017 Removing Agency in Horror Games - Recently, I’ve been thinking a lot about Saving Throws in RPGs. Essentially, they are the opposite mechanic from a lot of things we’re used to as...

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