Posts tagged “mothership”

4 August 2020 Leveling Down - I don’t think Mothership needs levels anymore. I don’t think they serve the game in any meaningful purpose. Here’s a few things that I think could...

1 August 2020 Heating Up - Last night Gen Con Online held the 2020 Annual ENnie awards. A Pound of Flesh walked away with a Silver ENnie for Best Layout/Design and a Gold...

7 March 2020 4c3 Victory Village Trick-Setback - 4c3a 4a3 4c3b 4c3c 4c3d 4c3e...

7 March 2020 4a2 DBE Burroughs - 4a...

7 March 2020 4a5 Sec. - 4a4 4c2 4a...

7 March 2020 4a3 Caleb the Cook - 4a...

7 March 2020 4c Map of Banquo IV 4c Map of Banquo IV - 4c3 4...

7 March 2020 4a Banquo IV NPCs - 4a1 4a2 4a3 4a4 4b 4a5 4a6 4a7 4...

7 March 2020 4c2 Tybalt Blue Research Station - 5 4a5 5a 4c 4...

7 March 2020 4 Banquo IV Mining Colony - 5 4c1 4c2 4c3 4c4 4c5 4c 4a...

7 March 2020 4a7 Godot - 4a...

7 March 2020 4a4 Darcy - 4b 4a...

7 March 2020 4c1 Shuttle Landing Pad - 4c 4...

7 March 2020 4a6 Senior Geologist Fischer - 4a...

7 March 2020 4a1 Commander Abrams (Corp Liason) - 4a4...

6 August 2019 Where Do We Go From Here? - Last night Mothership against all odds won two highly coveted ENnies: the Gold ENnie for Best Game and the Silver ENnie for Best Adventure for Dead...

19 July 2019 Mothership, the ENnies, and A Pound of Flesh - This is pretty incredible. Mothership has been nominated for four ENnie awards. The Player’s Survival Guide is nominated for Best Rules, Best Game,...

16 March 2019 Eleven Questions about Layout in RPGs - One of the big stumbling blocks people have with RPG design is layout, I’ve talked about not worrying about layout and instead focusing on content,...

27 January 2019 Building Custom Backgrounds for Mothership - Saker Tarsos is crowd-sourcing some background skill packages for their amazing Mothership Character Generator. I absolutely love this. One of the...

17 December 2018 Rey Burtnolds Debriefing Communicades: Session Archive [Mothership] - One of my favorite players, alias Odysseus Jones, real name [redacted] writes up these amazing AARs for his Mothership games (run by Jarrett...

7 December 2018 Better Crits for Mothership - I spent a little time working on my previous crit table and formatted it for easier use, see below. There are a few terms, bolded on the left hand...

6 December 2018 Carousing & Stress in Mothership - One of the big things we’re tooling around with in Mothership is adding Carousing as the primary way of gaining experience. Right now, you currently...

9 November 2018 Critical Hit Tables for Mothership - A lot has been going on in the mothership world recently. First off, we got two major mentions: one was a small mention by Matt Colville on his...

29 July 2018 How We Designed Dead Planet - At Gen Con we’re going to release the first module for Mothership, Dead Planet. Donn Stroud, Fiona Geist, and I wrote it and it’s got some beautiful...

23 April 2018 Can We Make This an Image? Designing Better Tables - I’ve been working more on Mothership in an attempt to get a limited run of the Player’s Handbook done in time for Gen Con this year. I talked to...

8 April 2018 Mothership: Ship Creation Sheet - Continuing on my journey to re-work the graphic design in my RPGs, I’ve tried to fit all the rules for designing a ship in Mothership onto one...

27 March 2018 Lessons I Learned Designing the Mothership Character Sheet - I’ve been revisiting a lot of my graphic design chops recently, as a result of cool things like Sam Mameli’s 5e character sheet that attempts to put...

22 August 2017 The First Time We Played Mothership - At Gen Con this year, I finally got to run a one-shot session1 of my sci-fi horror RPG, Mothership. We had a good spread of players: two were really...

6 June 2017 Survive, Solve, or Save: Pick Two - Last night, I was reviewing Mothership with some close friends while complaining about Alien:Covenant and my friend Nick said something that’s stuck...

19 May 2017 Removing Agency in Horror Games - Recently, I’ve been thinking a lot about Saving Throws in RPGs. Essentially, they are the opposite mechanic from a lot of things we’re used to as...