What Are the Guards Doing?
December 1, 2017
In preparation for my new campaign, I’ve had to scrounge together a lot of random tables from old notes. Here’s a list of 20 things that the city guards could be up to whenever your PCs run into them as they inevitably do.
- Harassing a local shopkeep for trivial city code violations.
- Escorting a noble across town.
- Collecting payments for their neighborhood protection racket.
- Off duty, armed, and getting drunk.
- Meeting up with a Thieves Guild contact to inform on their superiors.
- Arresting a traitor to the crown and ransacking their house.
- Taking a bribe from an aristocrat.
- These guards are undercover, attempting to operate a sting on a foreign smuggler.
- Pillaging a house and raping its inhabitants
- Openly brawling with bandits in the streets
- Taking tolls to cross this street
- Holding the line against a mob of rioting peasants
- Covering up an affair of the crown by silencing a scorned lover who is generally making a scene in the street
- Undercover and guarding a secret meeting of oligarchs
- Escorting tax collectors from house to house
- Forming a phalanx around a hated religious group in prayer while a mob swarms around them
- Lost in a hostile, seedy neighborhood, taking fire from the rooftops and windows
- Fighting a rampaging monster in an alley, several are dead and no backup is on the way
- Stopping and frisking anyone who passes by, ostensibly looking for contraband but actually looking for a secret letter from an anti-crown conspiracy
- Torturing a confession out of a suspect in a back alley
I’ve been preparing for a new campaign recently and so broke out a bunch of my old notebooks to harvest ideas that went unused in old campaigns.
Introducing: The Sewers of Sarakesh
Inspired by Jeff Rient’s Vaults of Vyzor and Natalie Bennett’s Sewers of San Draso, I’ve been working on a new megadungeon campaign for my B/Xers