Archive

2021

May

Violent Encounters

2020

August

Leveling Down
Heating Up

June

Learning to Crawl

March

5a Arnold K’s Dungeon Checklist
5 The 5 Room Dungeon
4c3 Victory Village Trick-Setback
4c2 Tybalt Blue Research Station
4c1 Shuttle Landing Pad
4c Map of Banquo IV 4c Map of Banquo IV
4a7 Godot
4a6 Senior Geologist Fischer
4a5 Sec.
4a4 Darcy
4a3 Caleb the Cook
4a2 DBE Burroughs
4a1 Commander Abrams (Corp Liason)
4a Banquo IV NPCs
4 Banquo IV Mining Colony

2019

December

Mawbreakers, Resource Management, and Combat Centric Gaming

October

A Crash Course on Marketing Your Indie RPG

August

Getting Better At RPG Twitter
Where Do We Go From Here?

July

Mothership, the ENnies, and A Pound of Flesh

March

Eleven Questions about Layout in RPGs

February

Mawbreakers: A Weird WW2 Para-shooter RPG

January

Building Custom Backgrounds for Mothership
My First Shootout
Stop Worrying About Layout Software
Painless Character Creation for a Painful Game
Why Setting High Stakes Matters

2018

December

How to Create a Criminal
Rey Burtnolds Debriefing Communicades: Session Archive [Mothership]
A Small Rant about Investigation in RPGs
Better Crits for Mothership
Carousing & Stress in Mothership

November

Critical Hit Tables for Mothership

August

Divine Right: Minaria as a D&D Setting

July

How We Designed Dead Planet

May

Build a Dungeon, Level Up

April

Can We Make This an Image? Designing Better Tables
Mothership: Ship Creation Sheet

March

Lessons I Learned Designing the Mothership Character Sheet
The Hall of Sweet Mourning
Designing Heartbreaker, My Tactical Card Game

February

Urban Geomorphs for Cyberpunk Games
Equipment As Prestige Classes
Designing a Character Sheet for Castlevania
Simple Poison Rules for Old School Games
My House Rules for Weapons in OD&D

January

Heist: A Smash & Grab RPG

2017

December

Isaac’s Basement
What Do The Monsters Want?
d20 Quick Cleric Religions
Building Better Magical Components
What Are the Guards Doing?

November

How to Make Treasure Interesting

August

The First Time We Played Mothership
Mistakes We Made at Gen Con 50

June

Survive, Solve, or Save: Pick Two

May

Removing Agency in Horror Games

March

Why Buc-ee’s Made Their Bathrooms Their Core Business Offering

February

Why We Tolerate Failure