Failure Tolerated is a blog by Sean McCoy, co-founder of Tuesday Knight Games, co-designer of Two Rooms and a Boom, and designer of Mothership. He used to do a weekly podcast about boardgaming, and occasionally writes horror fiction. You can support this blog by donating here.

My Top Five Articles

Why Setting High Stakes Matters

How We Designed Dead Planet

Stop Worrying About Layout Software

Can We Make This An Image? Designing Better Tables

A Small Rant About Investigation in RPGs

Recent Interviews & Appearances

17 June 2010 - DnDnQnA Ep 05 - Chris McDowall & Sean McCoy

8 June 2020 - Electric Bastionland Actual Play - The Droner House

18 May 2020 - Appendix N Podcast: Jack Vance’s “Star King” with special guest Sean McCoy

6 May 2020 - Electric Bastionland Commentary: Setting with Sean McCoy

27 April 2020 - Off the Shelf: Mothership's Sean McCoy

2 March 2020 - Game Mechanics: Sean McCoy, Meeting Players Where They Are

2 Feb 2020 - Mud & Blood #71: Sean McCoy Interview

All My Articles

4 August 2020 - Leveling Down

1 August 2020 - Heating Up

8 July 2020 - Gradient Descent Dive 07: Anatomy of Bad Session

24 June 2020 - Learning to Crawl

27 May 2020 - Gradient Descent Dive 06: Session Report [Mothership]

13 May 2020 - Gradient Descent Dive 05: Session Report [Mothership]

6 May 2020 - Gradient Descent Dive 04: Session Report [Mothership]

14 April 2020 - Gradient Descent Dive 03: Session Report [Mothership]

1 April 2020 - Gradient Descent Dive 02: Session Report [Mothership]

17 March 2020 - Gradient Descent Dive 01: Session Report [Mothership]

16 December 2019 - Mawbreakers, Resource Management, and Combat Centric Gaming

31 October 2019 - A Crash Course on Marketing Your Indie RPG

26 August 2019 - Getting Better At RPG Twitter

6 August 2019 - Where Do We Go From Here?

19 July 2019 - Mothership, the ENnies, and A Pound of Flesh

16 March 2019 - Eleven Questions about Layout in RPGs

26 February 2019 - Mawbreakers: A Weird WW2 Para-shooter RPG

27 January 2019 - Building Custom Backgrounds for Mothership

23 January 2019 - My First Shootout

21 January 2019 - Stop Worrying About Layout Software

20 January 2019 - Painless Character Creation for a Painful Game

14 January 2019 - Why Setting High Stakes Matters

27 December 2018 - How to Create a Criminal

17 December 2018 - Rey Burtnolds Debriefing Communicades: Session Archive [Mothership]

13 December 2018 - A Small Rant about Investigation in RPGs

7 December 2018 - Better Crits for Mothership

6 December 2018 - Carousing & Stress in Mothership

9 November 2018 - Critical Hit Tables for Mothership

31 August 2018 - Divine Right: Minaria as a D&D Setting

22 August 2018 - Yanovich’s Inauguration: Session Report [Insurgency]

14 August 2018 - Prisoners of Hecate Balaam: Session Report [Mothership]

7 August 2018 - Notes from Gen Con 2018

29 July 2018 - How We Designed Dead Planet

10 July 2018 - Screaming on the Alexis: Session Report [Mothership]

22 June 2018 - Mothership PDF Now On DriveThruRPG

5 June 2018 - Fire in Hyperspace: Session Report [Mothership]

15 May 2018 - Escape from Banquo IV: Session Report [Mothership]

8 May 2018 - Build a Dungeon, Level Up

1 May 2018 - Crash Landing on Banquo IV: Session Report [Mothership]

23 April 2018 - Can We Make This an Image? Designing Better Tables

17 April 2018 - The Connecticut Job: Session Report [Heist]

8 April 2018 - Mothership: Ship Creation Sheet

27 March 2018 - Lessons I Learned Designing the Mothership Character Sheet

21 March 2018 - The Golden Barge: Session Report [LotFP]

7 March 2018 - Brendan’s Twenty Rules Questions

5 March 2018 - The Hall of Sweet Mourning

1 March 2018 - Designing Heartbreaker, My Tactical Card Game

26 February 2018 - Urban Geomorphs for Cyberpunk Games

25 February 2018 - Equipment As Prestige Classes

24 February 2018 - Designing a Character Sheet for Castlevania

22 February 2018 - Node Based Dungeon Design in Fighting Fantasy

21 February 2018 - Simple Poison Rules for Old School Games

20 February 2018 - My House Rules for Weapons in OD&D

14 February 2018 - From Fighting Fantasy to Troika!

8 January 2018 - Heist: A Smash & Grab RPG

21 December 2017 - Isaac’s Basement

19 December 2017 - Battletech: HPS-222 HOPSCOTCH

18 December 2017 - Battletech: FAL-5A FALSTAFF

14 December 2017 - What Do The Monsters Want?

13 December 2017 - d20 Quick Cleric Religions

11 December 2017 - Running a Siege Against the Keep on the Borderlands

5 December 2017 - Building Better Magical Components

4 December 2017 - My Infatuation with 2D Maps

1 December 2017 - What Are the Guards Doing?

28 November 2017 - How to Make Treasure Interesting

11 September 2017 - B/X/R/X: Ape, White

7 September 2017 - B/X/R/X: Acolyte

4 September 2017 - B/X/R/X: Remixing the Best Monster Manual

22 August 2017 - The First Time We Played Mothership

21 August 2017 - Mistakes We Made at Gen Con 50

7 July 2017 - My ENnies 2018 Judge Application

26 June 2017 - Top 20 Twitter Bots for D&D

6 June 2017 - Survive, Solve, or Save: Pick Two

19 May 2017 - Removing Agency in Horror Games

17 April 2017 - A Primer on Publishing Boardgames

10 March 2017 - Why Buc-ee’s Made Their Bathrooms Their Core Business Offering

24 February 2017 - Why We Tolerate Failure

All Interviews & Appearances

8 June 2020 - Electric Bastionland Actual Play - The Droner House

18 May 2020 - Appendix N Podcast: Jack Vance’s “Star King” with special guest Sean McCoy

6 May 2020 - Electric Bastionland Commentary: Setting with Sean McCoy

27 April 2020 - Off the Shelf: Mothership's Sean McCoy

2 March 2020 - Game Mechanics: Sean McCoy, Meeting Players Where They Are

2 Feb 2020 - Mud & Blood #71: Sean McCoy Interview

4 March 2019 - Interview: Sean McCoy Talks Mothership, Dead Planet, Game Design and More!

7 June 2018 - Board With Life Adventures Plays Mothership

5 April 2018 - Board With Life Adventures Plays Heist

17 April 2017 - Pixels & Pieces: Production and Logistics with Sean McCoy

11 February 2016 - Pixels & Pieces: Prototyping and Design with Sean McCoy

Copyright © 2018 Failure Tolerated