Failure Tolerated is a blog by Sean McCoy, co-founder of Tuesday Knight Games, co-designer of Two Rooms and a Boom, and designer of Mothership.
26 December 2022 - Dungeon23 Is the Perfect Low-Pressure Writing Ritual
16 September 2022 - Can AI art democratize tabletop game publishing?
28 July 2022 - Inside the Million Dollar Sci-Fi Horror RPG
26 July 2022 - Empty Rooms: Architecture in Horror Games | EF Con Panel
10 November 2021 - The Lost Bay Podcast interview with Sean McCoy
2 November 2021 - Award-winning indie horror RPG Mothership is getting a boxed set...
2 February 2021 - Thought Eater Humpday RPG Show with Special Guest Sean McCoy
17 June 2020 - DnDnQnA Ep 05 - Chris McDowall & Sean McCoy
8 June 2020 - Electric Bastionland Actual Play - The Droner House
18 May 2020 - Appendix N Podcast: Jack Vance’s “Star King” with special guest Sean McCoy
6 May 2020 - Electric Bastionland Commentary: Setting with Sean McCoy
27 April 2020 - Off the Shelf: Mothership's Sean McCoy
4 March 2019 - Interview: Sean McCoy Talks Mothership, Dead Planet, Game Design and More!
2 March 2020 - Game Mechanics: Sean McCoy, Meeting Players Where They Are
2 Feb 2020 - Mud & Blood #71: Sean McCoy Interview
7 June 2018 - Board With Life Adventures Plays Mothership
5 April 2018 - Board With Life Adventures Plays Heist
17 April 2017 - Pixels & Pieces: Production and Logistics with Sean McCoy
11 February 2016 - Pixels & Pieces: Prototyping and Design with Sean McCoy
7 October 2022 - Thinking about Safety Tools in RPGs
22 June 2022 - Getting Rid of Dogfights
6 June 2022 - The First Line of Every Edition of Dungeons & Dragons
4 June 2022 - James Maliszewski: The Tékumel Interview
31 May 2022 - What I’m Working On
8 May 2021 - Violent Encounters
4 August 2020 - Leveling Down
1 August 2020 - Heating Up
8 July 2020 - Gradient Descent Dive 07: Anatomy of Bad Session
24 June 2020 - Learning to Crawl
27 May 2020 - Gradient Descent Dive 06: Session Report [Mothership]
13 May 2020 - Gradient Descent Dive 05: Session Report [Mothership]
6 May 2020 - Gradient Descent Dive 04: Session Report [Mothership]
14 April 2020 - Gradient Descent Dive 03: Session Report [Mothership]
1 April 2020 - Gradient Descent Dive 02: Session Report [Mothership]
17 March 2020 - Gradient Descent Dive 01: Session Report [Mothership]
16 December 2019 - Mawbreakers, Resource Management, and Combat Centric Gaming
31 October 2019 - A Crash Course on Marketing Your Indie RPG
26 August 2019 - Getting Better At RPG Twitter
6 August 2019 - Where Do We Go From Here?
19 July 2019 - Mothership, the ENnies, and A Pound of Flesh
16 March 2019 - Eleven Questions about Layout in RPGs
26 February 2019 - Mawbreakers: A Weird WW2 Para-shooter RPG
27 January 2019 - Building Custom Backgrounds for Mothership
23 January 2019 - My First Shootout
21 January 2019 - Stop Worrying About Layout Software
20 January 2019 - Painless Character Creation for a Painful Game
14 January 2019 - Why Setting High Stakes Matters
27 December 2018 - How to Create a Criminal
17 December 2018 - Rey Burtnolds Debriefing Communicades: Session Archive [Mothership]
13 December 2018 - A Small Rant about Investigation in RPGs
7 December 2018 - Better Crits for Mothership
6 December 2018 - Carousing & Stress in Mothership
9 November 2018 - Critical Hit Tables for Mothership
12 October 2018 - The End of G+ and an OSR Guide For The Perplexed
31 August 2018 - Divine Right: Minaria as a D&D Setting
22 August 2018 - Yanovich’s Inauguration: Session Report [Insurgency]
14 August 2018 - Prisoners of Hecate Balaam: Session Report [Mothership]
7 August 2018 - Notes from Gen Con 2018
29 July 2018 - How We Designed Dead Planet
10 July 2018 - Screaming on the Alexis: Session Report [Mothership]
22 June 2018 - Mothership PDF Now On DriveThruRPG
5 June 2018 - Fire in Hyperspace: Session Report [Mothership]
15 May 2018 - Escape from Banquo IV: Session Report [Mothership]
8 May 2018 - Build a Dungeon, Level Up
1 May 2018 - Crash Landing on Banquo IV: Session Report [Mothership]
23 April 2018 - Can We Make This an Image? Designing Better Tables
17 April 2018 - The Connecticut Job: Session Report [Heist]
8 April 2018 - Mothership: Ship Creation Sheet
27 March 2018 - Lessons I Learned Designing the Mothership Character Sheet
21 March 2018 - The Golden Barge: Session Report [LotFP]
7 March 2018 - Brendan’s Twenty Rules Questions
5 March 2018 - The Hall of Sweet Mourning
1 March 2018 - Designing Heartbreaker, My Tactical Card Game
26 February 2018 - Urban Geomorphs for Cyberpunk Games
25 February 2018 - Equipment As Prestige Classes
24 February 2018 - Designing a Character Sheet for Castlevania
22 February 2018 - Node Based Dungeon Design in Fighting Fantasy
21 February 2018 - Simple Poison Rules for Old School Games
20 February 2018 - My House Rules for Weapons in OD&D
14 February 2018 - From Fighting Fantasy to Troika!
23 January 2018 - I’ve Got Some Art in Megadungeon Issue 2
8 January 2018 - Heist: A Smash & Grab RPG
21 December 2017 - Isaac’s Basement
19 December 2017 - Battletech: HPS-222 HOPSCOTCH
18 December 2017 - Battletech: FAL-5A FALSTAFF
14 December 2017 - What Do The Monsters Want?
13 December 2017 - d20 Quick Cleric Religions
11 December 2017 - Running a Siege Against the Keep on the Borderlands
5 December 2017 - Building Better Magical Components
4 December 2017 - My Infatuation with 2D Maps
1 December 2017 - What Are the Guards Doing?
28 November 2017 - How to Make Treasure Interesting
11 September 2017 - B/X/R/X: Ape, White
7 September 2017 - B/X/R/X: Acolyte
4 September 2017 - B/X/R/X: Remixing the Best Monster Manual
22 August 2017 - The First Time We Played Mothership
21 August 2017 - Mistakes We Made at Gen Con 50
7 July 2017 - My ENnies 2018 Judge Application
26 June 2017 - Top 20 Twitter Bots for D&D
6 June 2017 - Survive, Solve, or Save: Pick Two
19 May 2017 - Removing Agency in Horror Games
17 April 2017 - A Primer on Publishing Boardgames
10 March 2017 - Why Buc-ee’s Made Their Bathrooms Their Core Business Offering
24 February 2017 - Why We Tolerate Failure