Posts tagged “horror”

27 January 2019 Building Custom Backgrounds for Mothership - Saker Tarsos is crowd-sourcing some background skill packages for their amazing Mothership Character Generator. I absolutely love this. One of the...

17 December 2018 Rey Burtnolds Debriefing Communicades: Session Archive [Mothership] - One of my favorite players, alias Odysseus Jones, real name [redacted] writes up these amazing AARs for his Mothership games (run by Jarrett...

7 December 2018 Better Crits for Mothership - I spent a little time working on my previous crit table and formatted it for easier use, see below. There are a few terms, bolded on the left hand...

6 December 2018 Carousing & Stress in Mothership - One of the big things we’re tooling around with in Mothership is adding Carousing as the primary way of gaining experience. Right now, you currently...

9 November 2018 Critical Hit Tables for Mothership - A lot has been going on in the mothership world recently. First off, we got two major mentions: one was a small mention by Matt Colville on his...

29 July 2018 How We Designed Dead Planet - At Gen Con we’re going to release the first module for Mothership, Dead Planet. Donn Stroud, Fiona Geist, and I wrote it and it’s got some beautiful...

23 April 2018 Can We Make This an Image? Designing Better Tables - I’ve been working more on Mothership in an attempt to get a limited run of the Player’s Handbook done in time for Gen Con this year. I talked to...

8 April 2018 Mothership: Ship Creation Sheet - Continuing on my journey to re-work the graphic design in my RPGs, I’ve tried to fit all the rules for designing a ship in Mothership onto one...

27 March 2018 Lessons I Learned Designing the Mothership Character Sheet - I’ve been revisiting a lot of my graphic design chops recently, as a result of cool things like Sam Mameli’s 5e character sheet that attempts to put...

22 August 2017 The First Time We Played Mothership - At Gen Con this year, I finally got to run a one-shot session1 of my sci-fi horror RPG, Mothership. We had a good spread of players: two were really...

6 June 2017 Survive, Solve, or Save: Pick Two - Last night, I was reviewing Mothership with some close friends while complaining about Alien:Covenant and my friend Nick said something that’s stuck...

19 May 2017 Removing Agency in Horror Games - Recently, I’ve been thinking a lot about Saving Throws in RPGs. Essentially, they are the opposite mechanic from a lot of things we’re used to as...