Posts tagged “horror”

7 October 2022 Thinking about Safety Tools in RPGs - I wrote up a thread recently about safety tools in ttRPGs/mothership, but I wanted to archive it here for future reference and expand on it a little...

22 June 2022 Getting Rid of Dogfights - I wrote about this a little on twitter the other day, but we’re changing the way we do ship combat in Mothership. In Mothership, ship encounters are...

8 July 2020 Gradient Descent Dive 07: Anatomy of Bad Session - We had session 07 of our Gradient Descent Playtest a couple weeks ago and it didn’t go so great. Let’s get into it. Joining us tonight: Ian...

27 May 2020 Gradient Descent Dive 06: Session Report [Mothership] - We had a two player game tonight for our sixth session of Gradient Descent. A lot of our players had to bow out from travel, work, and illness. But...

13 May 2020 Gradient Descent Dive 05: Session Report [Mothership] - Five sessions into our Gradient Descent playtest as of yesterday, and the team is recovering from a near TPK last session with some fresh blood....

6 May 2020 Gradient Descent Dive 04: Session Report [Mothership] - Had our fourth session of our Gradient Descent playtest last week, and this one nearly ended everything. Joining us we had: Slantio playing: Gunner...

14 April 2020 Gradient Descent Dive 03: Session Report [Mothership] - Back in the Deep with my players for session 2 of our Gradient Descent playthrough. Joining us this time: Slantio playing: Gunner Markus Lilith,...

1 April 2020 Gradient Descent Dive 02: Session Report [Mothership] - Back in the Deep with my players for session 2 of our Gradient Descent playthrough. Joining us this time: Slantio playing: Gunner Markus Lilith,...

17 March 2020 Gradient Descent Dive 01: Session Report [Mothership] - I got a chance to playtest Gradient Descent tonight on the Mothership Discord with three of our playtesters: Slantio playing: Markus Lilith, Level...

27 January 2019 Building Custom Backgrounds for Mothership - Saker Tarsos is crowd-sourcing some background skill packages for their amazing Mothership Character Generator. I absolutely love this. One of the...

17 December 2018 Rey Burtnolds Debriefing Communicades: Session Archive [Mothership] - One of my favorite players, alias Odysseus Jones, real name [redacted] writes up these amazing AARs for his Mothership games (run by Jarrett...

7 December 2018 Better Crits for Mothership - I spent a little time working on my previous crit table and formatted it for easier use, see below. There are a few terms, bolded on the left hand...

6 December 2018 Carousing & Stress in Mothership - One of the big things we’re tooling around with in Mothership is adding Carousing as the primary way of gaining experience. Right now, you currently...

9 November 2018 Critical Hit Tables for Mothership - A lot has been going on in the mothership world recently. First off, we got two major mentions: one was a small mention by Matt Colville on his...

14 August 2018 Prisoners of Hecate Balaam: Session Report [Mothership] - I’m finally back from Gen Con. Dead Planet is being reprinted and packaged for sale on the website and it’s pdf is up-and-selling, so I finally got...

7 August 2018 Notes from Gen Con 2018 - Just got back home from Gen Con, which is always a little like getting back from summer camp. Historically, my con scheduled used to slow down after...

29 July 2018 How We Designed Dead Planet - At Gen Con we’re going to release the first module for Mothership, Dead Planet. Donn Stroud, Fiona Geist, and I wrote it and it’s got some beautiful...

10 July 2018 Screaming on the Alexis: Session Report [Mothership] - It’s been a little bit since we got to play, but last night everyone mysteriously showed up ready to game - it just so happens that we’re trying to...

5 June 2018 Fire in Hyperspace: Session Report [Mothership] - Today was one of those no prep needed days, which are always great. Everyone showed up ready to play and the sort of self-made hijinks just kicked...

15 May 2018 Escape from Banquo IV: Session Report [Mothership] - Last night my home group had their second session of Mothership (my third playtest overall), they’re really starting to get into it, which has been...

1 May 2018 Crash Landing on Banquo IV: Session Report [Mothership] - Last night I had my second playtest of Mothership, which is far too few for how long I’ve been working on it. This time I played with my regular D&D...

23 April 2018 Can We Make This an Image? Designing Better Tables - I’ve been working more on Mothership in an attempt to get a limited run of the Player’s Handbook done in time for Gen Con this year. I talked to...

8 April 2018 Mothership: Ship Creation Sheet - Continuing on my journey to re-work the graphic design in my RPGs, I’ve tried to fit all the rules for designing a ship in Mothership onto one...

27 March 2018 Lessons I Learned Designing the Mothership Character Sheet - I’ve been revisiting a lot of my graphic design chops recently, as a result of cool things like Sam Mameli’s 5e character sheet that attempts to put...

22 August 2017 The First Time We Played Mothership - At Gen Con this year, I finally got to run a one-shot session1 of my sci-fi horror RPG, Mothership. We had a good spread of players: two were really...

6 June 2017 Survive, Solve, or Save: Pick Two - Last night, I was reviewing Mothership with some close friends while complaining about Alien:Covenant and my friend Nick said something that’s stuck...

19 May 2017 Removing Agency in Horror Games - Recently, I’ve been thinking a lot about Saving Throws in RPGs. Essentially, they are the opposite mechanic from a lot of things we’re used to as...