Posts tagged “playtesting”

16 December 2019 Mawbreakers, Resource Management, and Combat Centric Gaming - Shortly before Langston was born I was reading a lot of Hellboy and I found myself wanting to play a paranormal WW2 game with some Wolfenstein or...

26 February 2019 Mawbreakers: A Weird WW2 Para-shooter RPG - Recently, I’ve had this itch to play a game where I play a platoon of WW2-era soldiers who fight the paranormal, kill Nazis, look for Dracula, and...

23 January 2019 My First Shootout - I’ve been playtesting Heist for awhile now, but we haven’t had many long shootouts. After tweaking the combat rules somewhat, I decided to run just...

20 January 2019 Painless Character Creation for a Painful Game - I’ve been working on this Rap Sheet System for Heist for a little bit, and one of the big pieces of feedback I’ve gotten is that it requires too...

27 December 2018 How to Create a Criminal - Awhile back, I wrote up a Rap Sheet system for character creation in Heist (and called it the lifepath system, which I think sounds lame and kinda...

7 December 2018 Better Crits for Mothership - I spent a little time working on my previous crit table and formatted it for easier use, see below. There are a few terms, bolded on the left hand...

6 December 2018 Carousing & Stress in Mothership - One of the big things we’re tooling around with in Mothership is adding Carousing as the primary way of gaining experience. Right now, you currently...

9 November 2018 Critical Hit Tables for Mothership - A lot has been going on in the mothership world recently. First off, we got two major mentions: one was a small mention by Matt Colville on his...

22 August 2017 The First Time We Played Mothership - At Gen Con this year, I finally got to run a one-shot session1 of my sci-fi horror RPG, Mothership. We had a good spread of players: two were really...