What Are the Guards Doing?
1 December 2017
In preparation for my new campaign, I’ve had to scrounge together a lot of random tables from old notes. Here’s a list of 20 things that the city guards could be up to whenever your PCs run into them as they inevitably do.
- Harassing a local shopkeep for trivial city code violations.
- Escorting a noble across town.
- Collecting payments for their neighborhood protection racket.
- Off duty, armed, and getting drunk.
- Meeting up with a Thieves Guild contact to inform on their superiors.
- Arresting a traitor to the crown and ransacking their house.
- Taking a bribe from an aristocrat.
- These guards are undercover, attempting to operate a sting on a foreign smuggler.
- Pillaging a house and raping its inhabitants
- Openly brawling with bandits in the streets
- Taking tolls to cross this street
- Holding the line against a mob of rioting peasants
- Covering up an affair of the crown by silencing a scorned lover who is generally making a scene in the street
- Undercover and guarding a secret meeting of oligarchs
- Escorting tax collectors from house to house
- Forming a phalanx around a hated religious group in prayer while a mob swarms around them
- Lost in a hostile, seedy neighborhood, taking fire from the rooftops and windows
- Fighting a rampaging monster in an alley, several are dead and no backup is on the way
- Stopping and frisking anyone who passes by, ostensibly looking for contraband but actually looking for a secret letter from an anti-crown conspiracy
- Torturing a confession out of a suspect in a back alley
How to Make Treasure Interesting
I’ve been preparing for a new campaign recently and so broke out a bunch of my old notebooks to harvest ideas that went unused in old campaigns, and
My Infatuation with 2D Maps
Inspired by Jeff Rient’s Vaults of Vyzor and Natalie Bennett’s Sewers of San Draso, I’ve been working on a new megadungeon campaign for my B/Xers
Copyright © 2018 Failure Tolerated