23 April 2018 game_design horror mothership scifi rpgs graphic_design
I’ve been working more on Mothership in an attempt to get a limited run of the Player’s Handbook done in time for Gen Con this year. I talked to Alan and I think we might be able to bring a hundred or so copies if the playtesting is solid.
When I’m working on an RPG, most of the content exists in notebooks and in Notes documents on my phone until I think I have a good enough understanding of the game to move to layout. I like to move to layout as quickly as possible, because using the rulebook is such a huge part of how I run the game. My focus in design is in making a document that is super useable at the table - so layout is never far from my mind.
The spread above is a good example, in my docs I just started to make a list of weapons - and the easy thing to do would’ve been to make a table - which I probably will make for ease of reference. I spent a lot of time looking for better ways to do it, and one that struck my eye was this layout from the Japanese version of the Rules Cyclopedia:
These image layouts aren’t super uncommon - but they aren’t as ubiquitous as I feel like they should be. Equipment is one of those things that PCs can easily daydream about - and particularly in a sci-fi game, I felt like the guns and weapons would need to pop. And again, instead of a block of text, having them be more like diagrams where you could easily find the big information (like damage) and then point out the special features with individual boxes. Again, this information should be summarized in an easy to access place (like the end papers) in a table format, for quick use during play - but for absorbing the information while reading the book, I really like this approach. (There was a version of this doc where the weapons fell exactly in the middle of the book, and in a zine format that also makes them incredibly easy to reference - if I can make this work in the final without forcing it, I’ll probably do that too).
Here’s another spread I like. Nothing too ingenious here, but mostly trying to turn diagrams into illustrations when you can - you get a little world-building and another piece of art out of a diagram that is mostly just there to be functional. That’s what I’m trying to do with the hit location table - nothing too fancy, and it could easily be done with a table - which is what most people do. But the goal here is to cram as much art as humanly possible into as small a space as possible, so that means some of the art has to do double duty as diagrams.
I’m also stealing Reynoldo’s idea from BREAK!! of just signposting all of my sections - though instead of within what chapter, I’m just using the page number since the book is so small as to not really have chapters at all. I’m basically trying to make every “chapter” either a one page section, a two-page spread, or two two-page spreads. I’m putting the relevant information in the header (since Chapter titles aren’t that useful here, only what content is on the page).
Notes and example text is in the grey box, so that you can ignore it when you’re flipping through the book trying to find a rule, and also just because breaking up the wall of text helps people remember where they saw a thing and generally increases readability.
Okay, last one for now - I’m including this page because it shows what a table generally looks like. Nothing split in the column, nothing that flows to another page. Additionally, I’m adding these callouts in bubble text that remind players where other relevant information is. I probably don’t need the one on the left, since the relevant info is on the facing page - but the one on the right is important I think since that section isn’t for a few more pages. These will be a big part of blind-playtesting. I’ll be looking for feedback on what information was hard to find, or split up into the wrong sections and either reorganizing things or post better signposts for the information.
On a final note - I got some art commissioned! Evlyn M put out a call on G+ for some low stress commissions. Incredibly affordably priced, the deal was you got a page of drawings based around a theme that you picked. I sent her the PHB doc in progress and she sent over a page of drawings (all the pieces separated out so I could move them around and make things like that group shot above, which was a huge plus)1. Long term plans for Mothership is to do zine-sized adventure modules where I can work with different artists and I’m super happy with Evlyn’s work, so I’m working to build a module around it. If you get a chance to work with her, you should nab it.
A super delightful thing, after I sent the doc over, I wasn’t expecting to see some of my suit and weapons designs pop up in Evlyn’s drawings. That really made me excited since I could start to envision the world of Mothership a little bit better, and what distinguishes it from say Star Wars, Traveller, or WH40k.↩︎
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